The intellectual property depicted in this model, including the brand "mortal kombat", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
=====| TEXTURES(52) |===== 16384x16384 (JPG x 1) - Skin Bump Map 8192x8192 (JPG x 23) - Skin Layers, Displace Maps 4096x4096 (JPG x 13) - Skin Layers, Mouth System 2048x2048 (JPG x 11) - Eyes, Tongue 2072x2072 (JPG x 1) - Eye Bump 128x64 (HDR x 1) - Background
=====| LAYERS |===== 0 (default) - (main body mesh, drive meshes, helpers) Biped Sindel - (rig of the model) Camera - (phys cameras (DOF ready) Clothes Sindel - (all dressing) Hair Sindel - (Hair&Fur, lashes, brows, facial hair, private hair) Morph Control Sindel - (animation helpers) Morph Targets - (included for reference and easy updates) System Eyes - (control viewpoint) System Mouth - (dentures, tongue setup) V-Ray Lights - (light setup)
=====| TIPS |===== - CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone. - DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw. - Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position. - The mouth system works correctly, according to the movement of the jaw. - Sindel is 182cm. 86kg. Queen of Edenia. Age: over 3000 years. System Unit: cm