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3D Queen Sindel

$499
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "mortal kombat", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2016 V-Ray 3.2

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3D Model Specifications
Product ID:1447461
Published:
Geometry:Polygonal Quads/Tris
Polygons:199,897
Vertices:203,941
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2005
Currently sells 227 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mortal kombat", is not affiliated with or endorsed by the original rights holders.

Description
Queen Sindel (V-Ray) - photorealistic female model (v4.6):

=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- Various Simulations
- High-res film closeups
- Education
- Fun

=====| FEATURES |=====
- V-Ray Setup (materials and render)
- RIGGED with skin and biped
- Irradiance map + Brute force (V-Ray) animation solution (AO, HDRI, 5 lights)
- MORPH controlled expressions (lip synchronization ready)
- MORPH targets included for faster edit (137 objects)
- FACE CONTROL v1.2 system (61 control objects)
- V-Ray SSS Skin materials + DISPLACE
- 20 DISPLACE textures for the facial animation (wrinkles)
- WIRED PARAMETERS to automatically synchronize morpher and displace material
- 16384x16384 extreme body BUMP MAP to enlight tiny details
- 8192x8192 TEXTURES (Color, Overall, Displace)
- 8192x8192 DISPLACEMENT map to highlight smoothed topology details
- Hair&Fur peach fuzz (facial hair) for detailed closeups
- Hair&Fur hair for realistic results
- SPLINE based brows, lashes, nasal hair and private hair
- Modified Dentures (product ID: 899052) for photorealistic smiles
- Clean edge-loops based topology
- 3ds Max 2016 or higher compatible
- Distributed Rendering Ready (V-Ray)
- 8Gb DDR3 or more recommended
- System Unit: Metric (cm)

=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.

=====| POLY COUNT |=====
Sindel: - (6,046 polys, 5,996 verts)
Sindel Smooth: - (24,062 polys, 24,084 verts)
Mouth system: - (9,427 polys, 9,585 verts)
Morph targets: - (152,235 polys, 155,383 verts)
Brows, lashes, pubic hair: - (splines)
Clothing: - (8,127 polys, 8,893 verts)
All: - (196,078 polys, 200,303 verts)

=====| TEXTURES(52) |=====
16384x16384 (JPG x 1) - Skin Bump Map
8192x8192 (JPG x 23) - Skin Layers, Displace Maps
4096x4096 (JPG x 13) - Skin Layers, Mouth System
2048x2048 (JPG x 11) - Eyes, Tongue
2072x2072 (JPG x 1) - Eye Bump
128x64 (HDR x 1) - Background

=====| LAYERS |=====
0 (default) - (main body mesh, drive meshes, helpers)
Biped Sindel - (rig of the model)
Camera - (phys cameras (DOF ready)
Clothes Sindel - (all dressing)
Hair Sindel - (Hair&Fur, lashes, brows, facial hair, private hair)
Morph Control Sindel - (animation helpers)
Morph Targets - (included for reference and easy updates)
System Eyes - (control viewpoint)
System Mouth - (dentures, tongue setup)
V-Ray Lights - (light setup)

=====| TIPS |=====
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector (Layer: '0 (deault)') - Link to it every object that must move with the head bone.
- DummyJawBindCollector (Layer: 'System Mouth') - Link to it every object that must move with the lower jaw.
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement of the jaw.
- Sindel is 182cm. 86kg. Queen of Edenia. Age: over 3000 years. System Unit: cm
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