-Built in Maya and tested in 'VizRt' Virtual set for optimal performance.
Efficient modeling and UV space usage (below 19K polys, 270MB texture memory allocation on a VizRt engine)
-Baked version included (ready to go on air)in .OBJ and .EVA formats
-Original textures 2224x1724,2048x750,1500x1024
-Baked Textures 2048x2048 x10
-Post production studios can use the original formats to customize the studio to their preference.
-VizRt customers can benefit from the included .EVA archive which contains the whole scene ready and tested to go on air.The scene also contains sophisticated techniques for reflections .
-Orad customers may use the .OBJ file which includes geometry with baked textures.
- FBX version with full scene hierarchy and lights, included to import on any other application
The model is not intended for subdivision