High detailed 3D model of 2019 Peugeot 508 GT with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 16 textures, which vary in resolution from 796x33px to 5200x5200px - Previews rendered in 3ds Max 2015 with Corona 1.7
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 273,500 faces and 296,398 vertices MeshSmooth iteration 1: 1,092,883 faces and 1,137,598 vertices MeshSmooth iteration 2: 4,371,532 faces and 4,458,764 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 273,500 faces and 296,398 vertices Subdivision iteration 1: 1,092,883 faces and 1,137,598 vertices Subdivision iteration 2: 4,371,532 faces and 4,458,764 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 273,492 faces and 296,394 vertices Subdivision iteration 1: 1,092,851 faces and 1,137,5582 vertices Subdivision iteration 2: 4,371,404 faces and 4,458,700 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 273,500 faces and 296,398 vertices medium: 1,092,883 faces and 1,137,598 vertices high: 4,371,532 faces and 4,458,764 vertices
- .3DS format (3 files included): low: 545,875 faces and 316,606 vertices medium: 2,185,750 faces and 1,189,925 vertices high: 8,743,048 faces and 4,686,764 vertices