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3D Nissan RB26DETT by Tomei 2.6L engine

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "nissan", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2011 mental ray
3ds Max 2010 mental ray
3D Studio
The .mtl library for .obj version

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3D Model Specifications
Product ID:1375258
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since April 2015
Currently sells 10 products
Product Rating

Legal Notice: The intellectual property depicted in this model , including the brand "nissan", is not affiliated with or endorsed by the original rights holders.

The RB26DETT engine is a 2.6 L (2,568 cc) Inline-six engine manufactured by Nissan, for use in the 1989-2002 Nissan Skyline GT-R. The RB26DETT engine block is made from cast iron, while the cylinder head is made from aluminium alloy, which contains DOHC 4 valves per cylinder (24 valves in total) setup. The intake of the RB26DETT varies from other RB-series motors in that it has six individual throttle bodies (3 sets of 2 throttle assemblies that are siamesed together) instead of a single throttle body. The engine also uses a parallel twin-turbo system, using a pair of T25-type ceramic turbochargers set by the wastegates to limit boost pressure to 10 psi (0.69 bar), although the Skyline GT-R has a built in boost restrictor to keep boost under 14 psi (0.97 bar).

Contains all parts of the complete Nissan RB26DETT 2.6L engine by Tomei.
High Detailed and realistic 3d model.

Only 41.305 polys!

71 parts in total.
Perfect texture mapping.
Features AWD transmission, cardan shafts and differential.
Game Ready.

- forms and proportions of the 3D model most similar to the real object;
- detailed enough for close-up renders;
- the model is ready and does not needed smoothing modifiers;
- can be easily used in game development;
- mid poly model with excellent details.

Materials and Textures:
- 3ds max files included standard materials with textures and custom reflection maps.

Organization of scene:
- all objects and materials in scene are named appropriated;
- real world size (system units - cm);
- one skyligt-light, one portal light and five cameras in scene.

File Formats:
- original file format - 3ds max 2011 + MentalRay;
- 3ds max 2010 file for more compatibility;
- fbx;
- obj;
- 3ds;


- all previews were rendered in 3ds Max 2011 with Mental Ray;
- the model is completely ready for use and visualization in 3ds max from 2010 to newer versions.
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