Creature is made using tutorial of Zacharias Reinhardt. Its sculpted and has separated eyes. You can join everything, decimate it and use for 3d printing. For base plane I used Ambient occlussion shader, so there is a tiny shadow. Also I used shadow catcher, that's why you don't see plane after render. It works best in blender, but I also put some other extensions. Model is very high-poly, so you can't animate it if you don't do retopologizing. For colors I used procedural shading. There are no textures here, only noise texture. It took me 2 days to do this and also it's my first sculpting. I hope you'll enjoy it.