This is a high quality realistic with a good topology that can be easily modify and rig.
The human has anatomically correct muscular body and has very detailed topology. The character sculpted in ZBrush 2018, final images rendered with Zbrush. Renders have done in photoshop. (Only Render Passes)
The character was modeled with ideal proportions.
From this topology you can easily to make more different kind of body. You can easily rig it. You can use it also to bake normal map for low polygon characters. You can use every body parts separately for other characters.
In ZBrush all levels of subdivision histories are kept. You can also lower the subdivision on the max model. All micro details are seperate layers. You can blend, disable any micto details easily. If you want you can remove micro details. So you can sculpt on it easily.
- the mesh contains only quads and tris - clean geometry - available for improving and re sculting - edge loops based topology - anatomically correct model - suitable proportions - smoothable polygonal model - the topology is appropriate for rigging and animation - Fibermesh for the mouth part - no genitals - no teeth and tongue -detailed eyes -polygroups are existed
Total Vertices (Skeleton and Muscles included): 39,450,000 Body in lowest subdivision): 8,830