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Sci-Fi Hibernation Pod 3D model

$49
or
Royalty Free License
- All Extended Uses
Included Formats
StemCell Certified
3ds Max 2020 Arnold 3.2.57
3ds Max 2015 V-Ray 3.5
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18 Advanced Render
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
Substance Painter 2018.3.1.rar
Includes Low & High poly meshes for baking
Toolbag 3 Scene Bundle.zip

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3D Model Specifications
Product ID:1370154
Published:
Geometry:Polygonal Quads/Tris
Polygons:53,466
Vertices:55,628
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2010
Currently sells 117 products
Achievements:
Product Rating
Unrated
Description
Hibernation Pod - PBR
This is an original design. There are no third party IP depicted in this 3d model.

This Hibernation Pod is a variant of this product: 1371670
To review, please search for above Product ID in Turbosquid search bar.

Marmoset Toolbag 3 scene bundle is included.
PBR Metallic as well as PBR Spec/Gloss maps are included.

Dimension: ~79 cm x ~273 cm x ~190 cm.
Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter.

Clean & Quad based topology.
Mesh is created with goal of achieving highest fidelity while maintaining efficiency.
To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh quickly ( that option would go well with 8k maps that you may export from provided Substance Painter project file).

Model is divided into 8 parts to allow proper material assignment as well as making sure doors can be opened / closed. Pivot points are positioned correctly
This model is using 2 texture sets. Separated into :
Hibernation Pod A ( Minaly door, glasses and upper parts)
Hibernation Pod B ( Mainly the base and other lower parts )

Using the provided Substance Painter file you may easily customize details.
Clean and efficient UVW Unwrap.
Textures are 4096 x 4096 - 8 bit PNG
Of course you may take the 4k Texture sets and downscale to 2k or lower
You're also able to export 8k maps using the provided Substance painter file.
Substance Painter file (.spp) along with Low & High poly meshes are included.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Emissive
* Glossiness
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
Plus StemCell_Studio HDRI map
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