Realistic, rigged and animated man character. This model comes with high detailed textures (8192 x 8192). The character has good topology and mapping. Rigged in 3ds Max and final images rendered with Default Scanline and 1 level geometry subdivion (1 Turbosmooth Iteration). No image has post effect.
Real-world scale model with around 180cm barefoot.
- All objects named and organized in layer explorer - rigged and animated with biped - walk, run and wrestling position animations. - Skin modifier - Eye orientation constraint - Jaw bone lowers lower teeth for use with morph expressions - Eye-lash geometry and bones - Eye reflection - Various face expressions accomplished with Morpher modifier - compatible with Mocap data - no genitals - also mapped beneath the shorts - gums, tongue and teeth shape and texture - real-world scale in cm - possibility to subdivide geometry
body: 30278 single upper eye-lashes: 1750 single lower eye-lashes: 1650 upper teeth: 5862 lower teeth: 5496 tongue: 856 gums: 6064
(Displacement map is not active in material editor and has not been tested)
Available file formats:
- 3ds Max 2017 - FBX 2016/2017 - OBJ (blender possibility - see notes)
FBX files have mapping coordinates, basic rig, skin, morpher modifier, and animations in separate fbx files. Obj file has shapes and mapping coordinates. They both open in Blender and I could see smooth envelopes and man animation in fbx files in Blender, but other objects appear oversized and dislocated. Both formats should be placed inside maxs maps and files folder because the maps are there to apply.
In 3d max the specular map is set to level 30, and bump and normal maps are set to level 7. It would be good to use the same kind of levels with other softwares.
Some model instructions within max file.
Ready to render!
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