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All renders shown rendered in Octane. Modeled after the Razer Naga Chroma Mouse, but not an exact replica. Real world scale. The cables extend for about 70 cm, and then fall down (presumably behind a desk or something). I figure thats the most usable scenario, or atleast better than cuting them short.
Files included: _C4D_Octane - Cinema 4D scene file. Only Octane shaders. Screnshot shown as image #18 - Base polycount: 22,162 - Subdiv (Level 2, as shown in all the renders) polycount: 155,633 - 4K Texture maps, with animated rgb loop for all led's.
_ORBX - Octane Standalone Package.
_C4D_PBR - Cinema 4D scene file. Physical/Standart Renderer shaders with pbr textures exported from Substance Painter. Screnshot shown as image #20 - Geometry baked polycount: 32,392 - 2K Textures (PBR).
_SPP - Substance Painter project file. You can edit the textures and export higher res for all other file formats. Screnshot shown as image #19
_FBX_PBR - Exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all textures should maintain link. - Geometry baked polycount: 32,392 - 2K Textures (PBR).
_E3D_PBR - Ready to use in Video Copilot's Element 3D. Also included an After Effects save file with the model loaded. You may need to re-link the model/textures upon opening it for the first time, just point to the root folder. Screnshot shown as image #21 - Geometry baked/triangulated polycount: 64,715 - 2K Textures (PBR).
_OBJ - Exported from C4D. Textures may or may not be properly linked :) - Geometry baked polycount: 32,392 - 2K Textures (PBR).
If you have any questions or requests, dont hesitate to ask me.