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Antelope Statue

$149
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2011 mental ray

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3D Model Specifications
Product ID:1328714
Published:
Geometry:Polygonal
Polygons:23,426
Vertices:23,425
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2018
Currently sells 1 products
Achievements:
Product Rating
Unrated
Categories

Description
Antelope sculpture 3D model

It could be used as decoration, torch stand and so on in different mediums such as game, animation, etc.




------ Geometry ------

The model was made using 3ds max and was sculpted in zbrush

The topology of the model is carefully done so it's low poly while the details are preserved.

Quads      = 23424
Triangles = 2




------ Textures ------

The model is completely unwrapped and has non overlapping uv's.

The model uses two different high resolution textures.

The textures, normal map and specular map are 4K

Textures = Antelope_Statue_Diffuse_4K.tif
                     Antelope_Statue_Stone_Diffuse_4K.tif
Normal =    Antelope_Statue_4K_Normal.tif
Specular = Antelope_Statue_Specular_4K.tif

Maps are .tif (for best quality.)




------ Lights/Materials ------

3ds Max mental ray version has the lights and render setup from which the main presentation images were rendered. It uses metal ray Arch and Design materials with glossy reflections.

No post work was done on the images however to achieve the same (or better) results you need to ramp up the quality settings and alter the lighting or use a newer render software.

Rest all formats are free from lights and use standard materials with textures plugged in the respective channels.



----- File Formats -----

3ds max 2011 (native)
Fbx
Obj





**Notes**

If you get missing textures they are located in the maps folder which is included in every single zip file.

obj format only contains the mesh and needs manual texture assignment.

There are two diffuse colors included. If you want to use either one, you need to change it manually, But in 3ds max the material is already set up and you can assign it using material editor.
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