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Tour Carpe Diem 3D model

$49
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2016 V-Ray 3.5
Unreal 4.18
3ds Max 2010 Default Scanline
3ds Max 2010 V-Ray 2.0
3ds Max 2012 Default Scanline
3ds Max 2012 V-Ray 2.0
3ds Max 2016 Default Scanline
FBX 2016
OBJ 3.0
Tour Carpe Diem TEXTURES.rar

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3D Model Specifications
Product ID:1327277
Published:
Geometry:Polygonal
Polygons:38,306
Vertices:71,258
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2015
Currently sells 11 products
Achievements:
Product Rating
Unrated
Description
USAGE

For Unreal Engine 4 (UE4), download and place the unzipped TCD directory inside the Content folder of your destination project.

For packages other than Unreal, download the textures and the file format you need and put them together in the same folder before use.

DESCRIPTION

Tour Carpe Diem - La Dfense, Paris, (France) Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided) Basic interior, not intended for full access.

There are 26 descriptively named objects (Inside: ceiling, floors, base floors, glass, mullions, railings, sheets, structure, walls; Outside: blinds, ceiling, side facade, facade structure, frames, frames gaps, glass, railings, roofs, sheets, structure, tramex, vents; Surround: grass, ground, stairs, walls) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects.

Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)

The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.

PBR Vray materials for all objects (diffuse, glossiness, base reflection and normal maps) Meaningfully named. There are 54 texture maps, PNG format, from 256x256 to 4K resolution, 2K mainly used. All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.

Scene with real world measures, default unit is meters (centimeters for Unreal) The building bounding box is 83m x 30m x 161m

3DS MAX 2016 native file format with standard materials. 3DSMAX 2012 and 2010 file formats, with standard and Vray 2.00 materials, also added.

Unreal Engine .uassets added, with collision set up. The static lighting has been calculated with medium build quality within a test level for fine tune these assets inside the Unreal Editor.

Vray 3.5 used for previews, night lighting and cameras setups. BerconNoise non-essential maps (BerconMaps open-source free plugin) used for procedural HD mask in grass shader, only in the native file format (3ds max 2016). No other plugins needed. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it in any of the different 3DS MAX item versions.
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