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3D Realistic Human Skull model

$59$44.25
or
Royalty Free License
- All Extended Uses
Included Formats
Maya 2018 Arnold 5
ZBrush 4R7
FBX
OBJ
FBX
OBJ
FBX
OBJ
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3D Model Specifications
Product ID:1325988
Published:
Geometry:Polygonal
Polygons:11,389
Vertices:11,266
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2018
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
Manually sculpted and textured, highly detailed human skull. Ready for high-quality rendering.

- Sculpted in Zbrush from reference images.
- Retopology and UVs made in Maya.
- Diffuse, normal and displacement maps baked in Zbrush from polypainted high-resolution sculpt.
- AO and custom roughness/gloss maps made in Substance Painter.
- Uses UDIMs for texturing


|| Polygon Count ||

- Low-resolution mesh:
11 389 polys

- Medium-resolution mesh:
35 390 polys

- High-resolution decimated mesh:
2 148 590 polys

- Full-Resolution Zbrush Sculpt:
32 106 752 polys


|| Textures||

- All textures are 4K
- 3 UDIMS for each type of texture
- All 'tif' files as well as 2 alternate 'exr' gloss and roughness files


|| Other relevant notes ||

- Includes displacement maps for high-detail renders. The Maya scene file included has been optimized for rendering with Arnold. Although you can still use the maps on any renderer.

- All maps included require a 3D package that can handle UDIMs. Most 3D packages are UDIM-compatible, like Maya, 3DS Max, Marmoset Toolbag, etc.

- Includes a render-ready Maya scene with lights, 2 different LOD meshes, a decimated high-resolution mesh, a Zbrush tool of the original sculpt for baking of new textures/ LODs and texture maps.

- No skull interior or teeth roots. Not sculpted from a 3D-scanned base.
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