A 3D model of a spear, with wood and worn-out metal shaders.
- Textures made with Surface Painter 2 - Modelled in Maya 2017 - Renders and shaders made with Arnold 22.214.171.124, now native to maya - Clean modelling: quads only, clean scene with a clear naming convention - Rig consist of the following: * FK controllers to bend the spear * rig can scale the spear to the preferred size
- textures, linked via relative paths: * spearDIF.1001.png: 4096 x 4096 * spearMET.1001.png: 4096 x 4096 * spearNOR.1001.png: 4096 x 4096 * spearSPEC.1001.png: 4096 x 4096 * spearstickDIF.1001.png: 4096 x 4096 * spearstickNOR.1001.png: 4096 x 4096 * spearstickSPEC.1001.png: 4096 x 4096 * skydomeDIF.1001.jpg: 2048 x 1024
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