This is a medieval Chandelier that I made for a dungeon game. It was re-made in Hexagon and exported/converted to obj, fbx, 3ds and blender. It is a single mesh so only one material is needed which is not included.
Candles have an emissive component as well as a glowing wick. The dungeon background is only for demo pics and is not included.
The textures are made in Substance Painter using Unity Metallic PBR which are exported in both 1024x1024 and 2048x2048 includes the following: albedo, metallic, ao, emissive and normal.
I also generated a basic PBR Metal/Rough set to make it more compatible and include the following: basecolor, metallic, roughness, ao, emissive and normal.
I've included the Substance Painter 2018.2.1 project file in case anyone wants to change the settings or resolution. It's set at 128 just for the sake of a smaller download size.