This cycle is created, animated and textured in blender. The texture are usually taken from Textures (CGTextures) some are made by photoshop like labels. You can use this cycle in your 3d movies, animations and rendering scenes. You can also use this in your 3D games. For the game basic animation are already made that is brakes, gear keys and Handle. Rotating handle is complicated because of rigged wires joining the back part coming from the handle that's animation is made to adjust those wires.
This cycle will only be in FBX format because other formats like obj and dae creating problems in cycle obj creates problem in texturing and dae creating problem in rigging so FBX is perfect for solving them
Animating textures are just for presentation but in games usually in unity you have to animate texture by tiling box.
Get Animation Download Link after buying open the Read Me.txt file and look at this part you will notice
I have to separate these animations because turbosquid is unable to upload too large files the overall folder is upto 9 GB after creating rar file it goes to 3 GB
ANIMATION OF PEDALS + BACK WHEEL The animation of pedals and back wheels are just for presentation how the cycle moves but in games they will create problem so for the moving of the cycle you have to control tyre and pedals by script and chain will also create problem in changing gears so I created folder in animations folder 'Chain Packs' in which model of chain are stored of name like F1B2 which means F (front gear) '1' and B (back gear) '2' for placing chains in game you can simple drag any chain model and child them in 'Helux Cycle' parent not 'Cycle(For Game)' it will place it position automatically if not you can place it. Gears can change by script by switching chains from chain pack removing existing and place new. Chain animation is done with moving textures sometimes produces gap but that's not a big problem they just happened inside parts of cycle.
ANIMATION OF HANDLE It is just a simple thing just drag animation in cycle just place it in and handle will rotated but the crossfade must be added otherwise the change in handle animation will be constant.
ANIMATION OF BRAKES It is as simple as handle with all those rules // //
For the use of cycle in the unity game engine materials are already given because it does not read blender materials directly.
IMPORT IN GAME ENGINE You can import the cycle. First import textures and then materials(if using unity) then model the model should be textured sometimes some materials got no texture such as 'Metal 5' and 'Oily Metal' you can simply select textures for them by their matching names.
ANIMATING ADDTIONAL PARTS To animate parts their is a video of animation of parts including animating texture of chain.
GEARS ANIAMTION Gears animation are stored in cycle move folders of name example 'F1BG3 Idle' this means the cycle gears including down gear system and up chainging gear system are keyed not animating. They are used when changing of gear happen in game and all system crossfades and changes
YOUR OWN CREATIVITY AND IDEAS You can do your own creativity on this cycle you can change cycle texture and color but you must follow the unwrapping rules to place logos and arts on the correct place you can change tyres seat texture metal colors Hope you get the w