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Browning Automatic Rifle M1918 model

$20
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "browning", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 Default Scanline
OBJ
FBX 2012, 2016
M1918_High.zip
Substance Painter 2018 Source Files.zip

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3D Model Specifications
Product ID:1296950
Published:
Geometry:Polygonal Quads/Tris
Polygons:13,332
Vertices:7,094
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2018
Currently sells 1 products
Achievements:
Product Rating
1 Rating Submitted
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Legal Notice: The intellectual property depicted in this model, including the brand "browning", is not affiliated with or endorsed by the original rights holders.

Description
BAR M1918 is a game-ready asset originally modeled in 3DS Max 2017. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3 and in Substance Painter Nvidia Iray. Default renders in 3ds Max will NOT look like the preview images.



||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-M1918
    -M1918_base
    -Rear_sight_leaf_assembly
         -Sight_thumb_screw
         -Rear_sight
    -Bipod_base
         -Thumb_screw
         -Bipod_right
         -Thumb_screw_2
         -Bipod_left
    -Operating_handle
         -Operating_handle_pin
         -Operating_handle_back
    -Change_lever
    -Butt_plate
    -Hammer
    -Magazine_catch
    -Trigger
    -Magazine
    -Handle
    -Sling_swivel_1
    -Sling_swivel_2
   


|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.

M1918:
-13332 tris
-7094 verts

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 120cm x 28cm x 27cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unity Engine


|| Textures ||

M1918: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps


Textures designed for physically based rendering (PBR)
Baked textures included (AO, Curvature, ID, Normal, Position, World Space Normal)


Substance Painter source files also available.

=BONUS=

The high poly model also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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