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Minigun 3D

$99
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Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "ge", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 20, 2018
CheckMate Pro Certified
Cinema 4D 19 Advanced Render
3D Studio
Collada 1.4
FBX 6(2010)
OBJ

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3D Model Specifications
Product ID:1296467
Published:
Geometry:Polygonal Quads only
Polygons:88,312
Vertices:87,966
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 18 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "ge", is not affiliated with or endorsed by the original rights holders.

Description
3d model of Gatling machine gun reduced and simplified version of M61 Vulcan for cartridge 7,62 Nato.
Created in Cinema 4D R19 and shown with Advanced Render.
Native The file is equally correctly opened in 19 and in the 18 version of Cinema 4D
Modeled for subdivision - only quads polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The size: Length: 109 cm, Height: 57 cm, Width: 31 cm.
3d model does not have bones and rigging. It consists of 25 polygonal objects. And also one object Clone (cartridges in the conveyor), which in other formats is converted into one polygon object.
SPEC:
3d model consists of 25 objects.
polygons: 88312
points:   87966
Subdivision Surface Level 1:
polygons: 625664
points:   625796
Subdivision Surface Level 2:
polygons: 2125496
points: 2125604
Textures:
The scene has 5 materials, 15 texture resolution (8192x8192), 4 texture resolution (4096x4096) (cartridge) in format JPEG (.jpg)., Included HDRI map.

Other formats exported as base mesh:
3DS
OBJ
FBX (6(2010))
DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode.

Abbreviations of names of textures:
Color - Color, Diffusion
Refl - Reflection, Color reflection
Roug - Roughness
Bump - Bump, Displacement
Norm - Normal
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