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Model created in 3ds Max 2009 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. The turret is a separate object so it may be rotated at will. Accurate scaled model, units cm. Model centered at 0, 0, 0 axis coordinate points. Main objects correctly grouped and named accordingly.
Main textures: body base color 4096 x 4096px rim base color 1024 x 1024px tire_map 1024 x 1024px turret base color 2048 x 2048px