Rigged Cartoon man character. Ready for animation! ( Originally created with 3ds Max 2016 )
Model is built to real-world scale Units used: Centimeters. Model is 191 centimeters tall.
- Rigged with Biped system and Skin modifier. - 15 face morphing features controlled easy by sliders. - eyes are controlled by a point of view.
The scene consists of three geometric objects: two eyes and a body. Subdivision Level: 0 - polygons: 6192 (of which only two triangles) - vertices: 6329 Subdivision Level: 1 - polygons: 23518 - vertices: 23766 Warning: Be sure to use one or two levels of subdivision, otherwise the model will look bad.
Textures: - diffuse: jpg 4096x4096 (one for all) - reflect: jpg 4096x4096 (one for all) - glossiness: jpg 4096x4096 (one for all) - normal: tif 4096x4096 (one for all) - opacity: jpg 4096x4096 for eyelashes (one for all)
Warning: Animation of running and walking presented on the preview is missing.