High quality 3D model of polygonal hair in anime-cartoon style with a nice shader for Cycles with parametric color setting. The scene also includes an high quality 3D model of stylized female anime mannequin head.
TOPOLOGY: Optimized for subdivision. Quads only. No poles with more than five edges. The mannequin topology is designed for a statue, not to perform face animation (no expression edgeloops, no mouth hole, ecc..) hair_anime_female_01: 4724 polygons, 4750 vertices. anime_mannequin_head_female: 3904 polygons, 3906 vertices.
RENDERING ENGINE: Cycles.
BLENDER VERSION REQUIRED: 2.79
REAL WORLD SCALE: 1 B.U (Blender unit) = 1 meter = 3.28084 feet
MATERIALS: Hair, an anisotropic material for Cycles, used for polygonal hair. Plastic, a basic plastic shader for Cycles, with Fresnel factor for glossy, used for the mannequin. Plastic_glossy, a simple glossy plastic for Cycles, used for the hair clip.
TEXTURES: The scene includes three textures in png format. - hair_base.png, 2048x2048 px - hair_gradient1.png, 1024x1024 px - hair_gradient2.png, 1024x1024 px