I .Historic Summary. La Grande Arche de la Defense is a monument and building in the business district of La Defense and in the commune of Puteaux, to the west of Paris, France. It is usually known as the Arche de la Defense or simply as La Grande Arche. A great national design competition was launched in 1982 as the initiative of French president Franois Mitterrand. Danisharchitect Johann Otto von Spreckelsen (19291987) and Danish engineer Erik Reitzel (1941-2012) designed the winning entry to be a late-20th-century version of the Arc de Triomphe: a monument to humanity and humanitarian ideals rather than military victories. The construction of the monument began in 1985. Spreckelsen resigned in July 1986 and ratified the transfer of all his architectural responsibilities to his associate, French architect Paul Andreu. Reitzel continued his work until the monument was completed in 1989. The Arche is in the approximate shape of a cube (width: 110m, height: 110m, depth: 110m); it has been suggested that the structure looks like a hypercube projected onto the three-dimensional world. (from Wikipedia).
II .Technical. La Grand Arche of Paris is high quality and realistic model. This model has materials fully textured, detailed design that allows for close-up renders, it was originally modeled in Autodesk Maya 2016 using Polygons and rendered with Mental Ray. The Mental Rays Mia Material X is used for all objects in the scene. The file called ' render ' is to render like the first image with Maya Mental Ray. For best results add a render occlusion on it.
III .Specifications. - High quality polygonal model, scaled for a perfect representation of the original object. - Models resolutions are optimized for polygon efficiency. - Colors can be modified - Model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Models are grouped and objects are named to simplify the scene management. - With Maya format, open, drop your models into the scene and start rendering. - No special plugin needed to open scene. - Reduce the resolution textures if you need. - Good for unity 3d game model.
IV .File Formats. Maya 2016 ; 3ds Max 2017 ; OBJ (Multi Format) ; FBX (Multi Format). All models have been checked with the proper software. The exchange formats (.obj, .3dmax and .fbx) may not match the preview images exactly.
V .Trust and Guarantee. My products are conceived, designed, developed and rendered complying with worldwide standards in order to satisfy the needs of my customers. All my works are fully guaranteed and I trust you will enjoy them. Should you have any questions, do get in touch with me.
VI .About Artist. It was in my early childhood when I develop my interest for drawing and painting. My first painting work was an Oil of Charlie Brown. I enrolled in the mythical Escola Massana of Barcelona, UAB, one of the worlds top schools of Fine Arts, to develop and perfect my artistic potential: four years in drawing and two years in painting. After, I achieved one of my most innovating dreams: To integrate Art & Technology by completing a Master on 3D Animation and Visual Effects at Vancouver Film School, B.C. Canada. Thank you for your continues support. Marc Mons, V.F.S., Barcelona, 2018.