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3D PBR War Cannon

$65
or
Royalty Free License
- All Extended Uses
Included Formats
Maya 2016 Arnold 2016
FBX 2014-15
OBJ
Other Textures
Other Textures
Other Marmoset 3
Other Info

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3D Model Specifications
Product ID:1282701
Published:
Geometry:Polygonal
Polygons:21,027
Vertices:21,746
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2016
Currently sells 10 products
Achievements:
Product Rating
6 Ratings Submitted
Description
High Quality PBR War Cannon

The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).

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PRODUCT DETAILS:

* 21027 polygons
* 21746 vertices
* Real size model
* ALL pieces can be separated from each other
* Unwrapped UVs with NO overlapping
* High Quality Textures
* Scene files included
* Clean Maya Outliner

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INCLUDED MATERIAL:

* Maya scene file (version 2016) Ready to render in Arnold (version 4.2.13.4) with whitebox lighting setup (included) and linear workflow setup
* Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup
* .fbx file format
* .obj file format
* High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model
* High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file
* Short notes to render with linear workflow in Maya 2016

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TEXTURES WITH METAL / ROUGHNESS WORKFLOW

* High Quality textures (4096 X 4096)
* Base Color
* Roughness
* Metallic
* Normal

2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)

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ARNOLD PBR TEXTURES (for aiStandard shader)

* High Quality textures
* Linear Workflow setup (for Maya 2016)
* Texture resolution (4096 X 4096)
* diffuse Map (mapped in the diffuse channel)
* specular map (mapped in Arnold specular color)
* roughness map (mapped in Arnold roughness)
* f0 map (mapped in Arnold Reflectance at normal)
* Normal Map (mapped in Arnold Bump map rollout)
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