Low poly falcata sword with heavy wear and tear. The geometry was created using as reference different historical and modern falcata swords. Total length is about 55 cm, and the blade is 4 mm thick.
- The model was built in real-world scale, using centimeters - The model was built as 2 separate meshes that share the same UV space - Low poly has 2004 quads and tris - High poly is created with OpenSubdiv modifier with most hard edges having crease set to 1 - The model was textured in Substance painter 2 - Textures are in format 4096x2048 - Main product shots were done in Marmoset
>INCLUDED IN THE PACKAGE
- Low poly and high poly in the following formats: max, obj, fbx - Textures (PNG and TGA) exported from Substance painter with the following presets: Metal-roughness, Specular-glosiness and Unreal Engine 4 (packed) - Textured assets for 3ds max Vray, Unity, Unreal Engine 4
>NOT INCLUDED IN THE PACKAGE
- Substance texturing file - Marmoset, Unity or Unreal Engine 4 rendering scenes (Vray scene is included in the textured asset folder)
If you need any other texture preset that can be exported from substance painter, contact me and i will be happy to provide it to you. Thanks for reading and don't hesitate to contact me if you have any questions.