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3D Soft Drinks

$29
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.79 Cycles Render 2.79
Unity 2017.3
3D Studio
Collada
FBX
OBJ
Other PSDs

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3D Model Specifications
Product ID:1265614
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,297
Vertices:2,387
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 30 products
Achievements:
Product Rating
Unrated
Description
A complete pack of soft drinks featuring different container formats.

Specifically designed for use in Real-Time games.

GENERAL

- Unity ready
- Colliders
- 4 LODs
- Easy to edit .PSDs
- 2K textures
- PBR

As there are quite a few objects to keep track of a great deal of effort went into making sure everything is as tidy as possible:
Naming conventions, Pivot placements, Reseting transforms, Hierarchical structuring & Blender scene layers.

Units of meassurement: Meters
Scaled to real world.

SPECS

Objects: 25    (5 per LOD * 4 LODs + 5 Colliders)
Materials: 2
Textures: 9

LOD 0:
4594 Tris

LOD 1:
1860 Tris

LOD 2:
1228 Tris

LOD 3:
340 Tris

Colliders:
464 Tris

TEXTURES

Material: SoftDrinks
SoftDrinks_BaseColor.png   ( 2048 x 2048 )
SoftDrinks_AO.png             ( 2048 x 2048 )
SoftDrinks_Metallic.png       ( 2048 x 2048 )
SoftDrinks_Roughness.png   ( 2048 x 2048 )
SoftDrinks_Normal.png       ( 2048 x 2048 ) (OpenGL)

Material: SoftDrinks_Transparent
SoftDrinks_Transparent_AlbedoAlpha.tga32 ( 2048 x 2048 )
SoftDrinks_Transparent_AO.png               ( 2048 x 2048 )
SoftDrinks_Transparent_Roughness.png    ( 2048 x 2048 )
SoftDrinks_Transparent_Normal.png       ( 2048 x 2048 ) (OpenGL)

.PSD files are included which allows for a great deal of control. Complete with logical names and layers. Makes it super easy to change the colors of the red theme and liquid substance.

ADDITIONAL INFORMATION

The provided .Unitypackage format is fully prepared inside Unity and can be used immedietly after importing with no setup required!

Normal maps are OpenGL(X+, Y+, Z+) the green channel may need to be inverted if used with DirectX specific applications.

Due to the nature of exchange formats some basic texture setup may be required.

NOTE:
The opacity mask for the transparent material is stored inside the Alpha channel of 'SoftDrinks_Transparent_AlbedoAlpha.tga'.
(If included in total texture count would make it 9 + 1)

Moreover, the transparent material doesnt need a metallic map and uses a constant 0.0 value.
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