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Dreidel model

Royalty Free License
- All Extended Uses
Included Formats
Jan 12, 2018
CheckMate Lite Certified
StemCell Certified
3ds Max 2015 V-Ray 3.40
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
Unreal 4.10
Unity 5.4
3D Studio

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3D Model Specifications
Product ID:1232944
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since June 2012
Currently sells 46 products
Product Rating
This is Dreidel digital 3D Model textured for DCC and PBR Environment Lit with HDRI Image.

During Holidays this model will be priced for 29 USD and in regular time it will be 49 USD.

There is 1 material in the scene: Dreidel

The unit is in cm, the model is around 4 x 4 x 13.32 cm or 1,57 x 1,57 x 5,24 inches. The scale is 1:1 means this is real size model.

DC (Production Environment) 4K Textures for each model group

Diffuse 4096x4096
Glossiness 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
Height Map (displace) 4096x4096

PBR (Real Time Engines) 4K Textures for each model group

Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096

Model is watertight so it is printable, 4K Textures makes this model render in High Resolution, Low poly makes this model to be used in VR/AR/Game/Web Engines.

There is bonus texture you can preview the last image that is made with Bonus Set of Textures.


All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program

This is 3D Model, when you purchase it you will be able to download all models and textures!

Images are NOT ALLOWED to use without model purchase, Thank you.

.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support

If you have any problems with model conversion please contact Technical Support

Please rate model and also I invite you to comment it ;), Thanks.
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