The model is polygonal, subdividable and highly detailed to be usable in closeups.
The model consist of 10 separate objects
The model was created with CINEMA4D Release19 Studio and is backward -compatible to R16.
All Objects are UV-Mapped. All UVs are non overlapping.
The textures of the Treasure Chest Empty are designed for use with a PBR-Specular workflow (Diffuse, Glossiness, Normal, Specular).
The following Texture-Sets (4096 x 4096 pixels) are used and included:
Included are also georgentor_8k.hdr from hdrihaven which was used to light the scene for the main preview-image and StemCell_Studio_001.exr for a color-neutral calibrated environment used for thumbnails and turntable.
The C4D zip-file contains the model, the scene, and all texture maps.