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3D model Biplane

$39
or
Royalty Free License
- All Extended Uses
Included Formats
Oct 17, 2017
CheckMate Lite Certified
Blender 2.79 Cycles Render 2.79
Unity 2017.1.1
Collada 2017
FBX 2017
OBJ 2017

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3D Model Specifications
Product ID:1201495
Published:
Geometry:Polygonal Tris only
Polygons:5,692
Vertices:3,499
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 31 products
Achievements:
Product Rating
1 Rating Submitted
Description
To some extent inspired by the Airco DH.5 from the British Royal Airforce.

This model is intended for use in real-time games.
I would have to say this model is probably most optimal for use in conjunction with a Third-Person style camera view. However indeed still a lot of fun to fly in cockpit camera view.

GENERAL

- Real-Time ready
- Cockpit
- Rigged
- PBR
- Low Poly
- Optimized

MODEL

There is very few mirrored parts on the model as part of its UV unwrap. But ALL major parts enjoy their own personal UV space, this should easily be seen in the UV Image (nearly last image).

Dimensions:
12.5 M - Width
12.5 M - Length
5.0 M - Height

TEXTURES

BiPlane67_BaseColor
BiPlane67_AO
BiPlane67_Roughness
BiPlane67_Metallic
BiPlane67_Normal   (OpenGL)
BiPlane67_Emmisive

All the above are 4096x4096 (PNG)
All textures are PNG.

ARMATURE

The rig has a total of 14 bones and covers nearly every part of the aircraft.
(See Blender view image for more information)

ADDITIONAL INFORMATION

Model is a single object and uses a single UV map.

Units are based on the Metric-system, scaled approximately to real-world.

The pivot is where all wheels meet the ground, allowing for easy placement.
However if you intend to move it around with scripts in real-time you may want to use the Root bone as your position/rotation handle as it is the planes 'Center of Gravity' and is angled along its forward axis.

Normal map was baked from a high poly model to a low poly model.

Transforms have been reset to default values.

The normal map is OpenGL(X+, Y+, Z+), you may need to invert the green channel if you intend to use it in a specifically DirectX Game Engine / 3D Software.

Due to the nature of Exchange formats some basic texture set-up may be needed after opening it with your desired Game Engine / 3D Software.
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