To some extent inspired by the Airco DH.5 from the British Royal Airforce.
This model is intended for use in real-time games. I would have to say this model is probably most optimal for use in conjunction with a Third-Person style camera view. However indeed still a lot of fun to fly in cockpit camera view.
All the above are 4096x4096 (PNG) All textures are PNG.
The rig has a total of 14 bones and covers nearly every part of the aircraft. (See Blender view image for more information)
Model is a single object and uses a single UV map.
Units are based on the Metric-system, scaled approximately to real-world.
The pivot is where all wheels meet the ground, allowing for easy placement. However if you intend to move it around with scripts in real-time you may want to use the Root bone as your position/rotation handle as it is the planes 'Center of Gravity' and is angled along its forward axis.
Normal map was baked from a high poly model to a low poly model.
Transforms have been reset to default values.
The normal map is OpenGL(X+, Y+, Z+), you may need to invert the green channel if you intend to use it in a specifically DirectX Game Engine / 3D Software.
Due to the nature of Exchange formats some basic texture set-up may be needed after opening it with your desired Game Engine / 3D Software.