Special Offer! Off

:::
Selected items only. See more offers in My Account.

3D model Game Cartridge Gameboy Advance GBA

$15
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "legend of zelda", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Cinema 4D R16 Other
Other
OBJ
Other
Other
Other
Other
Other
Other
Other

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1194581
Published:
Geometry:Polygonal Quads/Tris
Polygons:59,880
Vertices:59,328
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since July 2017
Currently sells 105 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "legend of zelda", is not affiliated with or endorsed by the original rights holders.

Description
Gameboy Advance Game Cartridge GBA:

Summary:
This project includes 6 GBA game cartridges. Each has three geometry objects (main body, screw, and circuit board inside). Comes with 5 scene objects (camera, sky, floor, physical sky, background). Each cartridge has 9980 polygons (59880 total). Geometry is fairly clean and realistically modeled to a real cartridge.

Materials:
Comes with 6 textured materials for cartridge decals.
HDR material applied to sky object for reflections and lighting.
Hardwood material for the floor object.
5 unique plastic, gold, and metal materials that include color, luminance, and reflectance channels.

Textures:
SuperMarioAdvanceDecal.png (800x400)
YoshiIslandDecal.png (800x400)
Zelda Decal.png (800x400)
ZeldaMinishCapDecal.png (800x400)
ZeldaOracleDecal.png (800x400)
BombermanStoryDecal.png (800x400)
hdrmap.tif (3000x1500) used on sky object
HardwoodTexture.png (1024x1024) used on floor object

Compatibility/Renderer:
Natively created with Cinema 4D R16 and will work perfectly with other versions of C4D (as long as reflectance channel exists).

OBJ file included with raw geometry without materials or textures.

Default renderer used for all previews except those with depth of field (physical renderer). Constant use of ambient occlusion and global illumination.


ENJOY!
Related Products
More Products by Artist