This model includes detailed and anatomically correct liver lobule cross-section anatomy. It includes: Hepatic lobule, Plates of Hepatocytes, Central vein, Portal triad, Portal Vein, Portal venule, Portal arteriole, Hepatic Artery, Hepatic Sinusoids, Interlobular veins, Bile Duct, Bile Canaliculi, Fenestrated lining, Endotherial cells.
Most of the elements can be used as separate for close-up shots or as part of the entire cross section.
The model is based on real images and anatomy books. The entire geometry is very clean. It is all polygonal geometry with most quads. Everything is grouped and named correctly for easy selection and manipulation. It has enough poly definition for close-up shots and it can be easily smoothed further.
The textures are 512x512; 1024x1024; 2048x2048 and 4096x4096;. Some of them are tillable.
The lighting and render is done in maya 2011 using mental ray. All other formats include the geometry, default shaders and textures applied, except for obj which only includes geometry. Textures can be downloaded separately as well. Maya setup uses Sub Surface Scattering to get the flashy look. The render is rock solid and it takes about 2-7 minutes per frame on i7-6700 CPU machine (for the preview 1280x1280 image) which makes it usable for Animations. No Global Illumination or Final Gathering used. The renders from the preview are not edited in any way in post, so what you see is what you get.