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Generic Dallara Honda NEXT Indycar Season 2018

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "indianapolis 500", "gm", "indycar" and "dallara", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Aug 9, 2017
CheckMate Lite Certified
3ds Max 2016 V-Ray 3.30
3DS
DXF 2010
Autodesk FBX
OBJ
DirectX

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3D Model Specifications
Product ID:1190558
Published:
Geometry:Polygonal Quads/Tris
Polygons:5,734
Vertices:5,836
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2008
Currently sells 301 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "indianapolis 500", "gm", "indycar" and "dallara", is not affiliated with or endorsed by the original rights holders.

Description
Low-poly subdivision-ready generic IndyCar NEXT Honda Season 2018 car 3d model with PBR materials (Specular and Metallic workflows). Dallara DW12 Chassis.

This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!

Polygons count: 5734
Vertices count: 5836

Textures (Specular workflow):
- Diffuse (2048 x 2048 PNG)
- DX NormalMap (2048 x 2048 PNG)
- Specular (2048 x 2048 PNG)
- Glossiness (2048 x 2048 PNG)
- Opacity (2048 x 2048 PNG)
- Emissive (2048 x 2048 PNG)

Textures (Metallic workflow):
- Base Color (2048 x 2048 PNG)
- GL NormalMap (2048 x 2048 PNG)
- Metallic (2048 x 2048 PNG)
- Roughness (2048 x 2048 PNG)
- Opacity (2048 x 2048 PNG)
- Emissive (2048 x 2048 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (DirectX)
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