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3D casual woman animated

Royalty Free License
- All Extended Uses
Included Formats
Maya 2014 mental ray 2014
3ds Max 2016 mental ray 2016

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3D Model Specifications
Product ID:1162602
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since October 2016
Currently sells 19 products
Product Rating
This is a model of a high detail casual woman character.

Originally created with Maya 2014 and exported to 3dsmax 2016 as FBX, to 3dsmax all the animation works perfectly


This model is suitable for use in advertising, design visualization,
film,cut scenes,Commercial ,etc...


- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as


-TEXTURE / MATERIALS - The textures are UV mapped,. The texture maps include: color maps for subsurface

||Rig Specification||
Body Rig
High Quality RIG - The model is custom rigged allowing full control of all Character For Both Face And Body
rig feature

The Body Rig animator friendly control setup and its production ready features, this body setup will help you get the most out of your animation.
IK/FK switching on spine
Advanced spine setup without IK popping
Seamless IK/FK switching
IK/FK head
IK/FK arms
IK/FK legs
IK/FK fingers
Stretchy arms, legs, spine and neck
Bend controls on legs and arms
FULL foot control
Elbow and knee sliders
Open scale on all body parts
Leg and arm thickness control
Pose mirroring
Isolation controls to keep poses solid

Face Rig
The Face Rig Face rig has everything you need.

-lid controls with emotion control
-Eye scaling
-Eye lid twisting
-Skull controls, top and bottom
-chin Jaw bone controls
-Full mouth corner control
_Eyebrow Controls
_Lip Controls

High Quality Animation ready to use and adjustable

Different type and verity of walk and many Actions like


_Maya_File contains Body and Clothes Animation.

_FBX Contains the exported Character and cloths to be use in any 3d application such as 3dsamax- blender -c4d game engines-any application that accept geometry cache XML File data

if you are using 3dsmax some of the textures may need to be reassigned
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