Xbox Controllers Set

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brands "microsoft" and "razer", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 Default Scanline and Vray
Cinema 4D 16 Default Scanline
Maya 2011 Default Scanline
3DS
Autodesk FBX
OBJ
Xbox_Controllers_Set_tex.rar

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3D Model Specifications
Product ID:1095898
Published:
Geometry:Polygonal
Polygons:10
Vertices:10
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2009
Currently sells 1059 products
Achievements:
Product Rating
3 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "microsoft" and "razer", is not affiliated with or endorsed by the original rights holders.

Description
Hitch Detailed 3d model of Xbox Controllers Set:

Xbox One Controller
Polygons:        16,000

Xbox One S Controller
Polygons:        17,665

Razer Wildcat Xbox One
Polygons:        13,400

Xbox Elite Controller
Polygons:        19,790



- detailed enough for close-up renders

- two *.max files included Standart materials and Vray-materials

- hi-poly model with meshsmooth modifier

- not colaps smooth modified

- big size textures with layers (*.tiff) included

- file format - max2009, 3ds, obj, fbx, c4d, mb included

- original file format - max 2009

- to all objects and materials in a scene names are appropriated

- real world size (system units - mm)

- coordinates of the location of the model in space (x0, y0, z0)

- files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)



The model is completely ready for use visualization in 3ds max.

All previews rendered 3ds max Vray.

In formats c4d, 3ds, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders.
In these formats, shaders need to be edited for the new studio for the final rendering.


We tried to create a 3D model most similar to the real object!


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