Amazon Echo Dot

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2017 V-Ray 3.40.03
3ds Max 2014 V-Ray 3.40.03
OBJ
Autodesk FBX
amazon_echo_dot_textures.zip
Diffuse, Bump, Emissive, Glossiness, IOR, Normal,

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3D Model Specifications
Product ID:1088912
Published:
Geometry:Polygonal
Polygons:9,581
Vertices:10,105
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2016
Currently sells 2 products
Achievements:
Product Rating
Unrated
Description
A beautifully modelled, realistic 3D model of an Amazon Echo Dot. This is the second version for the Echo Dot released by Amazon in October 2016.

Modelled in 3ds Max 2017 and rendered with V-Ray 3.40.03

3ds Max versions include camera and lights ready to render as seen in the product previews.
Includes 2014 3ds Max format for backwards compatibility.


Model Features
--------------

- Modelled to real-world scale.
- Elements are fully unwrapped.
- Hard surface modeling techniques used with good edge loops and holding edges.
- All objects are Turbosmooth ready.
- No overlapping faces, overlapping vertices.
- Grouped and linked for easy selection and placement.
- Model sits flush with the ground plane.
- Includes V-Ray materials and comes ready to render in 3ds Max V-Ray as seen in previews.

- Objects named intelligently
-- amazon_echo_dot_body
-- amazon_echo_dot_halo
-- amazon_echo_dot_interior
-- amazon_echo_dot_top
-- amazon_echo_dot_hdmi


Scene Details
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- 5 Objects
- 9,581 Poly Count (No TurboSmooth)
- 10,105 Vertex Count (No TurboSmooth)
- Diffuse, Bump, Emissive, Glossiness, IOR, Normal, Reflection, Roughness maps included (TIF 4096 x 4096)
- Original Photoshop file with layers included for easy editing


FBX and OBJ
---------------
FBX and OBJ files included for support in other 3D applications.
Please note that the geometry you will need to reattach texture maps when using the FBX or OBJ files in other applications.
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