MRO Red Dot Sight

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
sp1_mro_rds.zip
Substance Painter 1 Source File
additional_texture_maps.zip
Curvature/UV Template/Color ID Texture Maps
mro_rds_bake.zip
High Poly/Cage Bake Source File

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3D Model Specifications
Product ID:1074918
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,415
Vertices:3,413
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 267 products
Achievements:
Product Rating
Unrated
Description
MRO Red Dot Sight is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.

The sight should fit onto any picatinny rail made to the proper dimensions.

||SPECS||

|| Geometry ||

Geometry count:

-6278 tris
-3415 polys
-3413 verts

The sight comes in two versions. One with a red dot in the middle of the sight and one without. I provide the version without the dot in case you wish to create your own more sophisticated setup to render the dot.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Weapon Dimensions: 2.6'' x 1.7'' x 3.2''
Tested in Marmoset Toolbag 2 (see renders)
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

1024x1024 base color, roughness, metalness, normal and AO (ambient occlusion) maps

128x128 diffuse/opacity map for the red dot

*The lenses use a separate material so that they can have their own translucent material when imported into a game engine.

Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

The textures were made with Substance Painter 1. The source file is available upon purchase.

++ BONUS ++

The high poly model used to bake texture maps is also available for download.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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