Mercedes-Benz AMG GT3

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Cinema 4D R16 Advanced Render

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3D Model Specifications
Product ID:1074131
Published:
Geometry:NURBS
Polygons:1,654,600
Vertices:1,674,132
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since June 2016
Currently sells 3 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015-2016 Mercedes-benz AMG GT3 with very low interior.

Main features:

   - Originally created with Cinema 4D R16
   - First .c4d file with physical render, standard Cinema 4D materials and second .c4d with standart render, standart materials.
   - Objects have symmetry and subdivide nurbs. All objects are groped. Total number of objects is 442 (953 without symmetry) All groups of objects are named (all important objects too)
   - Doors can't be opened
   - Unit system is set to metric. Real-world scale. Transforms are freezing
   - All textures and materials are included and assigned. Render scene with render settings is included too
   - 7 textures, basically in resolution from 1024x1024px (for brakes, logos, tires and flaps)
   - Polygons triangular only at necessary. Basically quads.
   - No objects with isolated, overlapping vertices. No objects with overlapping faces. There are objects with overlapping uv faces and missing bitmaps
   - No plugins


Polycounts:

   - .c4d format (white car paint, physical render, GI):
       no MeshSmooth: 30,978 faces and 32,532 vertices.
       MeshSmooth level 2 (is optimal): 1,341,772 faces and 1,358,150 vertices.
       *If you want more polygons and quality just up subdivide lvls on car body parts to MeshSmooth level 3 or you can use the second .c4d file:

   - .c4d format (grey car paint, standart render, AO):
       MeshSmooth level 3 for car body, for other objects set MeshSmooth level 2: 1654600 faces and 1674132 vertices.
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