The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
High detailed 3D model of 2015-2016 Mercedes-benz AMG GT3 with very low interior.
- Originally created with Cinema 4D R16 - First .c4d file with physical render, standard Cinema 4D materials and second .c4d with standart render, standart materials. - Objects have symmetry and subdivide nurbs. All objects are groped. Total number of objects is 442 (953 without symmetry) All groups of objects are named (all important objects too) - Doors can't be opened - Unit system is set to metric. Real-world scale. Transforms are freezing - All textures and materials are included and assigned. Render scene with render settings is included too - 7 textures, basically in resolution from 1024x1024px (for brakes, logos, tires and flaps) - Polygons triangular only at necessary. Basically quads. - No objects with isolated, overlapping vertices. No objects with overlapping faces. There are objects with overlapping uv faces and missing bitmaps - No plugins
- .c4d format (white car paint, physical render, GI): no MeshSmooth: 30,978 faces and 32,532 vertices. MeshSmooth level 2 (is optimal): 1,341,772 faces and 1,358,150 vertices. *If you want more polygons and quality just up subdivide lvls on car body parts to MeshSmooth level 3 or you can use the second .c4d file:
- .c4d format (grey car paint, standart render, AO): MeshSmooth level 3 for car body, for other objects set MeshSmooth level 2: 1654600 faces and 1674132 vertices.