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Created with 3ds Max 2014, real-world scale and centered, rendered in V-Ray 3.20.3, all details unwrapUVW, the light and the camera is excluded, maximum optimazed topology for subdivs. 3ds Max model are grouped for easy selection, and objects are logically named for ease of scene management, model is fully textured with all materials applied. Used maps for Unreal4. Geomertry only quads/tris. Substance painter 2 texturing.