2015 Porsche Mission E

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Sep 7, 2016
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 mental ray 3.8.1.26
3DS
Autodesk FBX
OBJ

Don't see the file format you need?

Free File Format Conversion

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:1068030
Published:
Geometry:Polygonal Quads/Tris
Polygons:118,303
Vertices:127,701
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 291 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Porsche Mission E with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric (millimeters). Real-world scale
   - All textures and materials are included and assigned
   - 8 textures, which vary in resolution from 512x512px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 118,303 faces and 127,701 vertices
       MeshSmooth level 1: 472,097 faces and 491,628 vertices
       MeshSmooth level 2: 1,888,388 faces and 1,927,070 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 118,303 faces and 127,701 vertices
       medium: 472,097 faces and 491,628 vertices
       high: 1,888,388 faces and 1,927,070 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 118,303 faces and 127,701 vertices
       medium: 472,097 faces and 491,628 vertices
       high: 1,888,388 faces and 1,927,070 vertices

   - .3ds format (3 files included):
       low: 235,491 faces and 150,025 vertices
       medium: 944,194 faces and 542,766 vertices
       high: 3,776,776 faces and 2,060,023 vertices
Related Products
More Products by Artist