RUGGED CHEST Game Asset for Unreal Engine and Unity Engine This product is designed and optimized to be used in most modern game engines.
Release Notes for Rugged Chest v1.1
- Update to the latest version of Unreal 4.15.1
Product Release Date Update on Apr 13, 2017 Jul 22, 2016
Intended Engine Unreal Engine and Unity Engine
Engines Tested Unreal Engine 4 and Unity Engine 5
Product file Formats and Supported Platforms:
Autodesk 3ds Max 2016/15/14/13 (.MAX) Unreal Engine 4.12 (.UPROJECT) Unity Engine 5.3.6 (.UNITYPACKAGE) Autodesk FBX 2013 (.FBX) Wavefront (.OBJ) - 3ds Max is native file format. - Unreal Project contains also Demonstration map and Overview map of actual product. - Unity Package also includes scene file with lighting setup and model in place. - Full shading, lighting, texturing and materials are applied to Max, Unreal and Unity project. - All materials have textures and no default textures are shown on any assets. - Objects are grouped in appropriate ways using layers and transforms are freeze. - The Metric Units used in the file: Centimeters - Mesh longest axis in centimeters: 100 cm.
Technical Specifications - Unreal Engine
Physically Based Rendering: Yes
PBR Texture: Metal/Rough workflow Texture Resolution: One texture set for entire model with 2048 x 2048 (.PNG) resolution.
Number of Meshes: 3 - Main mesh and split version of it for the lid and chest.
Number of Materials: 2
Number of Textures: 4 - Albedo, NormalOGL, AO, Multi Function which incorporates the Metallic and Smoothness.
Unity Mesh Colliders: Yes, custom colliders
Smoothing Groups: Yes, 1 - The tangent space Normal map control the mesh surface shading. - Creation of Normal map is synced to MIKK Tangent space basis.
Additional Texture Pack are provided for different platforms such as: - Unity Specular pack (The Specular pack is conversion from Metal/Rough workflow.) - Vray Render: Diffuse, Glossiness, Reflection, NormalDX, IOR - Arnold Render: Diffuse, Roughness, Specular, NormalOGL, F0 - PBR Metal/Rough as a separate texture pack which includes: Base Color, Roughness, Metallic, NormalDX, Ambient Occlusion.
Additional maps described below can be used for further customization and for different types of special effects: - Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Position and World Space Normals.
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