DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:
- Deformation is added to the object as EditPoly modifier. This makes it easy to cancel changes and continue editing the poly mesh while keeping the previous changes in the modifier stack.
- The possibility to deform by projecting with the restoration thickness of the body (Keep Thickness) or to reconstruct the geometry via relative height of body (Use Waterlevel).
- The utility allows you to deform many number of objects at the same time. Deformation is added to each object separately from the other.
- You can choose different projecting directions at once individually for each object using the direction type Local coordsys (Object).
=== Compatibility and demo version ========================================
The utility work in 3ds Max version 2010 and higher. Possible to work in earlier versions of program. You can check the compatibility with your version of 3ds Max by executing the demo (free) version of utility. Demo version of utility has limitations in functionality: at the same time the number of deforming objects does not exceed 1, the maximum number of transforming vertices of object is limited to 100, disabled parameter the Use Selected Verticies
To start the utility, go to Utilities panel, select section Maxscript. Click Run Script, in the opened window (Choose Editor File) find the file DeformByProjectingUtility.mse in the folder where you store utility and click Open. After that choose DeformByProjecting in drop-down list. Rollout DeformByProjecting Utility will be opened below.
=== User Guide ============================================================
A detailed User Guide, you can find at preview files.