This rig is fully based on FACS, interactive controllers, over 100 joints deforming the model without any blendshapes. And I try to create wrinkles using a custom DX11 shader which is able to blend several normal maps and displacement maps with masks.
Presentation images are screenshot with Maya Viewport 2.0. The file only can be rendered by Maya Hardware 2.0.
Please NOTICE that this rig does NOT work on OS X due to the DX11 shader.
Face texture TGA files: Diffuse 4k Specular 4k Normal 4k Ambient Occlusion 4k Displacement 2k
The custom DirectX11 Shader is also included in Zip file.
You can also open the .ma file in Maya 2014 and 2016, but best look in Maya 2015.
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