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Modtyrant BCS 01 3D model

FORMATS
NATIVE
Blender 3.5.1  |  EEVEE Renderer 3.5.1
Blender 3.5.1  |  EEVEE Renderer 3.5.1
Default grid just so you don't get pink errors.
About the file and my copyright.
My social media links
3D Model Specifications
167,219 Polygons
166,641 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 2003673
2 Products
Since 2009

Modtyrant's BCS 01 (Base Character Set) version 2.0

©2022 ModTyrant
Additional license under CC BY & SA

Updates:

* Fixed Armature Duplication.

    * Combine/Join parts first, then add Armature.

Older:

* Now uses asset libraries (load this file as an library).

* Fixed many glitched heads and parts (bad weights)

* Added more content (shields and other stuff)

* Basically lot's of polish and finishing (for what it is)

My main goal with these is to have a miniatures mod that doesn't break and so i don't have to look for models and worry about if i can use them or not. Besides i needed base models for my video game and these will be used for my first real game. Obviously low-poly but i'm probably gonna go retro on the textures as well.

This allows all the poses of the Anthro races to carry over to Non-Anthros and vice versa. Additionally each model is uv unwrapped ( its basic ) and mirrored with mirrored UVs.


!!! - The rigging and UV-unwrap is basic and may require adjustments.
    * Despite this, a lot of the rigging and texture data is very swap-able, either directly or through editors.

I plan on making a more indepth UV situation and these will have textures when i get around to making them. I'm very busy multi-tasking with my day job, learning programming and among many other things. Regardless it will be done and expanded upon since these are gonna be for my game but also free for everyone else to use as well.

Thanks!

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Free
- Editorial Uses Only