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Rugged Chest

3D Model License: Standard    Upgrade License
Nov 8, 2016
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.40
Unreal 4.12
Unity 5.3.6
3ds Max 2016  |  V-Ray 3.40
Unreal 4.15.1
FBX 2013
OBJ
Additional maps
Texture Pack for Arnold
Texture Pack for PBR MetalRough
Texture Pack for Unity Metallic
Texture Pack for Unity Specular
Texture Pack for Unreal
Texture Pack for Vray
Previews
3D Model Specifications
1,950 Polygons
1,076 Vertices
Polygonal Tris only Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID: 1057675
10 Products
Since 2009
3

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RUGGED CHEST
Game Asset for Unreal Engine and Unity Engine
This product is designed and optimized to be used in most modern game engines.

Release Notes for Rugged Chest v1.1

- Update to the latest version of Unreal 4.15.1

Product Release Date
Update on Apr 13, 2017
Jul 22, 2016

Intended Engine
Unreal Engine and Unity Engine

Engines Tested
Unreal Engine 4 and Unity Engine 5

Product file Formats and Supported Platforms:

Autodesk 3ds Max 2016/15/14/13 (.MAX)
Unreal Engine 4.12 (.UPROJECT)
Unity Engine 5.3.6 (.UNITYPACKAGE)
Autodesk FBX 2013 (.FBX)
Wavefront (.OBJ)
- 3ds Max is native file format.
- Unreal Project contains also Demonstration map and Overview map of actual product.
- Unity Package also includes scene file with lighting setup and model in place.
- Full shading, lighting, texturing and materials are applied to Max, Unreal and Unity project.
- All materials have textures and no default textures are shown on any assets.
- Objects are grouped in appropriate ways using layers and transforms are freeze.
- The Metric Units used in the file: Centimeters
- Mesh longest axis in centimeters: 100 cm.

Technical Specifications - Unreal Engine

Physically Based Rendering: Yes

PBR Texture: Metal/Rough workflow
Texture Resolution: One texture set for entire model with 2048 x 2048 (.PNG) resolution.

Triangles Count: 1950
Vertices Count: 1076 (1409 vertices in Unreal Engine)

Number of Meshes: 3
- Main mesh and split version of it for the lid and chest.

Number of Materials: 5
- Master material and 4 instances.
- Materials derived from a Master Material with instances as variation.

Number of Textures: 3
- Base Color, NormalDX, Multi Function which incorporates three RGB channels: Ambient Occlusion, Roughness, Metallic.

Collision for Unreal: Yes, custom collision

Lightmap for Unreal: Yes, second UV map created without overlapping islands.

Smoothing Groups: Yes, 1
- The tangent space Normal map control the mesh surface shading.
- Creation of Normal map is synced to MIKK Tangent space basis.

Technical Specifications - Unity Engine

Physically Based Rendering: Yes, HDR

PBR Texture: Metallic/Smoothness workflow

Texture Resolution: One texture set for entire model with 2048 x 2048 (.TGA) resolution.

Triangles Count: 2000
Vertices Count: 1130 (1475 vertices in Unity Engine)

Number of Meshes: 3
- Main mesh and split version of it for the lid and chest.

Number of Materials: 2

Number of Textures: 4
- Albedo, NormalOGL, AO, Multi Function which incorporates the Metallic and Smoothness.

Unity Mesh Colliders: Yes, custom colliders

Smoothing Groups: Yes, 1
- The tangent space Normal map control the mesh surface shading.
- Creation of Normal map is synced to MIKK Tangent space basis.

Additional Texture Pack are provided for different platforms such as:
- Unity Specular pack (The Specular pack is conversion from Metal/Rough workflow.)
- Vray Render: Diffuse, Glossiness, Reflection, NormalDX, IOR
- Arnold Render: Diffuse, Roughness, Specular, NormalOGL, F0
- PBR Metal/Rough as a separate texture pack which includes: Base Color, Roughness, Metallic, NormalDX, Ambient Occlusion.

Additional maps described below can be used for further customization and for different types of special effects:
- Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Position and World Space Normals.
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