This is a high polygon sculpt of Dwarf Knight. it is one amongst many in the Dwarf Kight Series product line.
Character is 152 cm tall (4 feet 9 inches)
.ZTL DETAILS --------------------- Product is provided in obj and .ztl format. You need to have Zbrush 4r7 or above to open .ztl file.
This product opens with all the subtools/meshes on their lowest subdivision level. subdivisions of each subtool ranges from 1 to 5,7 and 8 subdivision levels and can be exported from zbrush to your 3d package of choice. Either by exporting .obj files or using the GoZ feature in Zbrush.
**Links to free video tutorials on how to use GoZ in zbrush with Maya,3ds Max and Cinema 4D provided with product download
.OBJ DETAILS ------------------------- The .obj files of the character are provided in 3 different subdivision levels and the can be re-exported from the ztl file if needed.
UV MAPPING --------------------- All meshes have been UVed
....::: GEOMETRY LIST :::.... head eyes tongue teeth eyebrows beard earlobe earrings earring top right Pauldron(Shoulder armor) Pauldron straps Breastplate Breastplate straps ChainMail shirt rebrace (upper arm armor) couter (elbow armor) vambrace ( lower arm armor) gauntlets(hand armor) pants leg under armor padding tasset (drapping thigh armor) cuissie (upper leg armor) poleyn (knee armor) greaves (lower leg armor) sabaton (feet armor) Tabard (waist cloth) belt lower torso belts
....::: POLYPAINT & MATERIALS :::.... Every single subtool/mesh, but the armor and belt buckle metals, has been polypainted.
The metals of this product have a pure white rgb color. They rely on the pixologic's MAH_Shiny(armor) and Reflected Yellow(belt buckles) matcap materials for their shiny metal look. These materials can be downloaded on the pixologic site in the materials section.
All other assets have detailed paint work. Baking textures with these assets will product rich diffuse maps.
**Links to free video tutorials on how to convert polypaint to textures and export them out of zbrush provided with product download
**Links to free video tutorials on how to use MutiMap exporter, that ships with zbrush, to export other detail tetures(Normal, Displacement, Bump, etc) provided with product download
*You can repaint any of the characters assets to meet your projects needs.