If you use Specular/Gloss workflow there is the Info inside Package how to convert textures to it.
RENDERING:
Marmoset renderer
PBR READY!!!
Character was rendered in Marmoset Toolbag with new Metalness/Glos Workflow that actually become the industry standard.
Textures supports PBR (Physical Based Rendering Shaders)
Marmoset Toolbag 2 scene with shadersetup Included!
U can also use textures these textures in Unity 5 or other PBR render engines and legacy shaders as well .
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