This is the project ZGRLS DUGA, the dimensions of this object are almost realistic. Everything was done with the calculation of the real size of the average character (180-183 centimeters). The mannequin in the Unreal Engine 4 has a height of 183 centimeters. Created in Blender 2.8 and substance painter 2019. The archive includes all files (FBX, OBJ, STL, PNG, BLEND,TXT, PDF - installation step by step) except one, it is a file of the substance painter (.spp) that takes up a lot of space and a link to it is in the archive readme. Textures are included in the archive for UNREAL ENGINE 4. All textures in 2k (or export 4k of substance painter project) for LOD0 / 1k for LOD1 / 128x128 for LOD2 and LOD3 resolution. In the substance painter you can change the size to any and change the texture to any (unity/cryengine and more).