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Northrop YF-23 Black Widow 2 3D model

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Maya 2016 V-Ray 3.10
3ds Max 2011 V-Ray 2.00
FBX 2013
OBJ 2010

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3D Model Specifications
Product ID:1221465
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since October 2011
Currently sells 3 products
Product Rating

Created in: Autodesk Maya 2016 x64 Win
Rendered with: Vray 3.10
Textured with: theFoundry MARI, Photoshop & Illustrator
Modelled in real world scale, scaled in meters (20.8 x 13.2 x 4.2)

Faces                        303083
Vertices                312547                
N-Gons                        0 (0%)
Quad/4 sides faces        300420 (99.12%)
Tris/3 side faces        2663 (0.88%)

Available Formats:
- Maya 2016 (.ma ASCII) Vray 3.10
- 3ds max 2011 (.max) Vray 2.00
- fbx 2013 (.fbx ASCII)

Textures available both 2k and 4k resolutions in sRGB 2.2 .jpg which is:
- YF-23 textures==============(diffuse, specular, reflection & normal).
- Pilot textures==============(diffuse, specular & normal).
- AGM-Maverick textures=======(diffuse, specular, reflection & normal).
- JDAM GBU-28 textures========(diffuse, specular, reflection & normal).
- Landing Gear textures=======(diffuse, specular, reflection & normal).
- Cockpit Panels textures=====(diffuse).

Texture Versions:
- 21st Livery (Custom Livery).
- 1990 Black Widow II / PAV-1 (Original Paint of YF-23).
- 1990 Grey Ghost / PAV-2 (Original Paint of YF-23).

Model Features:
- Model created from blueprints & several reference images to represent real world object.
- Model has checked with 'turbosquid_checkmate_pro' script for Maya and 3ds max, both formats were passed all the tests to ensure the high-quality of the model.
- Model is fully applied with shaders and textures.
- No default name, model has been well organized with easy understanding name and groups.
- Model positioned at center of the world (X=0, Y=0, Z=0).
- No error on opening, importing & rendering the model. Just load or open the model and start rendering.
- No overlapping UVs, no overlapping faces, no isolated vertices, no reserved faces & no N-Gon faces.
- Simple 'Set Driven Key' (Maya Only) to instantly animate ailerons, slats, flaps, bomb bays etc.

Additional Notes:
- To costumizes the liveries, Photoshop document (.psd) & MARI archieve (.mra) files were added.
- Depending on which 3d software you are using, the exchange formats (fbx and obj) may not match the preview images exactly. When importing of these formats, there's maybe some textures that have to be loaded manually.
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