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Pool Girl

$30
or
Royalty Free License
- All Extended Uses
Included Formats
DirectX 1.0

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3D Model Specifications
Product ID:674587
Published:
Geometry:Polygonal
Polygons:1,648
Vertices:826
Textures:Yes
Materials:No
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2010
Currently sells 31 products
Achievements:
Product Rating
Unrated
Description
Pool Girl is a complete package! Come with the pool girl game model, three diffuse color variations and normal/specular maps. This model comes fully rigged and animated. Animation list below:

;Animationdesc (0-49-unarmed,50-pistol,100-submach,150-rifle,200-heavyweap,250-bazooka)
anim0         = Spawn
anim1         = Idle
anim2         = Move Slow
anim3         = Strafe Left
anim4         = Strafe Right
anim5         = Move Fast
anim6         = Reload Weapon (or Toss)
anim7         = NEW Climb
anim11       = Impact Front
anim12       = Bounce Front
anim13       = Get Up Front
anim14       = Impact Back
anim15       = Bounce Back
anim16       = Get Up Back
anim17       = Impact Left
anim18       = Bounce Left
anim20       = Impact Right
anim21       = Bounce Right
anim31       = Crouched Idle
anim32       = Crouched Move Slow (same)
anim33       = Crouched Strafe Left (same)
anim34       = Crouched Strafe Right (same)
anim35       = Crouched Move Fast (same)
anim36       = Crouched Reload Weapon (or toss)
anim40       = Freeform Idle
anim41       = Freeform Move
anim50       = Weapon Spawn
anim51       = Weapon Idle
anim52       = Weapon Move Slow
anim53       = Weapon Strafe Left
anim54       = Weapon Strafe Right
anim55       = Weapon Move Fast
anim56       = Weapon Reload Weapon (or Toss)
anim57       = Weapon NEW Climb
anim61       = Weapon Impact Front
anim62       = Weapon Bounce Front
anim63       = Weapon Get Up Front
anim64       = Weapon Impact Back
anim65       = Weapon Bounce Back
anim66       = Weapon Get Up Back
anim67       = Weapon Impact Left
anim68       = Weapon Bounce Left
anim70       = Weapon Impact Right
anim71       = Weapon Bounce Right
anim81       = Weapon Crouched Idle
anim82       = Weapon Crouched Move Slow (same)
anim83       = Weapon Crouched Strafe Left (same)
anim84       = Weapon Crouched Strafe Right (same)
anim85       = Weapon Crouched Move Fast (same)
anim86       = Weapon Crouched Reload Weapon (or toss)
anim90       = Weapon Freeform Idle
anim91       = Weapon Freeform Move


;animationinfo (frame start,end)
animmax       = 100
anim0         = 190,209
anim1         = 210,234
anim2         = 235,259
anim3         = 260,279
anim4         = 280,299
anim5         = 300,318
anim6         = 319,355
anim7         = 160,189
anim11       = 0,19
anim12       = 20,39
anim13       = 493,522
anim14       = 40,59
anim15       = 60,79
anim16       = 523,552
anim17       = 120,139
anim18       = 140,159
anim20       = 80,99
anim21       = 100,119
anim31       = 356,380
anim32       = 381,405
anim33       = 381,405
anim34       = 381,405
anim35       = 381,405
anim36       = 406,442
anim40       = 443,462
anim41       = 463,492
anim50       = 553,572
anim51       = 573,597
anim52       = 598,622
anim53       = 623,642
anim54       = 643,662
anim55       = 663,681
anim56       = 682,731
anim57       = 160,189
anim61       = 0,19
anim62       = 20,39
anim63       = 822,911
anim64       = 40,59
anim65       = 60,79
anim66       = 912,941
anim67       = 120,139
anim68       = 140,159
anim70       = 80,99
anim71       = 100,119
anim81       = 732,756
anim82       = 757,781
anim83       = 757,781
anim84       = 757,781
anim85       = 757,781
anim86       = 782,831
anim90       = 832,851
anim91       = 852,881
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