A few details on the specs of the character: -low poly around 25k tris -textures 2048 head and 4096 body .. diffuse/ normal/displacement(height)/specular and transmission for head ( transparency is on alpha channel of diffuse textures)
for model view realtime with displacement in maya viewport 2.0 you can do a search on youtube with the string 'realtime dx11 tessellation in maya ' and you should run into the video ( it seems i can not post any links here)
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