Folding screen rigged low poly

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- All Extended Uses
Included Formats
Blender 2.72b
Autodesk FBX

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3D Model Specifications
Product ID:999898
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2015
Currently sells 33 products
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- Model of Japanese-style folding screen 3-panel, decorated with hand-painted cherry. With rig and animation included.
- The panels are independent meshes for easy animation. The hinges are functional. It has an armature with 3 bones.

- Model available without rig with ID 1.023.500

- Created with Blender 2.72 (.blend format).
- Available in .fbx format.
- Size in centimeters (folded): 85.525 (X axis), 6.742 (Y axis), 145 (Z axis).
- Real world scale. (1,1,1).
- Focused on the origin.

- An object with 9 manifold meshes: 3 for panels including hinges, and 6 for the axes of the hinges.
- 100% quads (13,528 quads).
- 13,366 vertices and 27,056 edges.
- Sub dividible topology.
- Clean edge flow.
- No isolated vertices.
- No coincident vertices.
- No coincident/coplanar faces.
- No faces intersected.
- No faces distorted more than 45 degrees.
- No loss geometry.
- No poles with more than 5 edges.

- UV mixed with overlapping in the drawings of the panels by the transparency of the material, to match exactly.
- Original textures hand-painted.
- Three textures of 4096x4096 pixels (texture_folding_screen.jpg, bump_folding_screen.jpg, normal_map_folding_screen.png).
- All textures in .jpg format also available as an additional file.
- Render with the Blender internal engine without post production.
- All views and render with smooth shading.
- Some views and render all have subsurface level 2 without applying the mesh (display only).
- Some views mesh with subsurface level 1 and 2 applied to the mesh.

- Armature with 3 bones.
- All moves are made locally.
- The bones are replaced by shapes, with forms and color guidance.
- The form indicates the action arrow to move, rotate and circle, and to square to climb. They can be combined in the same bone.
- The color indicates the local axis on which the action is performed: red for the X axis, green for the Y axis, and blue for the Z axis can also be combined in the same bone.
- The actions and its range of allowable values are controlled by constraint on each bone.
- Auxiliary objects for shapes are hidden in another layer.

The FBX file is exported from Blender 2.76b (-Z Forward, Y Up) and may need some adjustment.
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