Hello! This model is made up of 12 poligons (quards). Not 12K - twelve polies and 34 vertex. This is because the main stress is made on texturing. I baked good normal maps and a great variety of different spec, transparancy and partition maps... This allows you to make very simple and proper game-ready model. Simply take it and create one single material, using these maps. This modek will come handy for big scenes, where there is already grwat number of polies acting... I myself used it in animation very efficiently.